A SWARM OF GPUs.
ONE UNSOLVED KEY.
KEYSWARM pools rented GPU compute to search Bitcoin Puzzle #140 — a real, unsolved 14 BTC private key sitting in the open. There's no team allocation and nothing to promise: every trading fee converts straight into more compute, and the swarm only grows from here.
THE SWARM
10 RIGS · 60 GPUs LIVE · 145.19 G/s
SWARM SCALES WITH TRADING FEES
8× NVIDIA RTX 2080 Ti
18.03 G/s8× NVIDIA RTX 2080 Ti
17.50 G/s8× NVIDIA RTX 2080 Ti
18.03 G/s8× NVIDIA RTX 2080 Ti
18.52 G/s8× NVIDIA RTX 4060
12.74 G/s8× NVIDIA RTX 5070
25.11 G/s2× NVIDIA RTX 3080 Ti
5.09 G/sNVIDIA RTX 3080 Ti
4.09 G/sNVIDIA RTX 3060
1.62 G/sMORE RIGS JOIN AUTOMATICALLY AS FEES ROLL IN — NO CAP ON THE SWARM.
WHAT IS PUZZLE #140?
PUBLIC ECDLP CHALLENGE · LIVE SINCE 2015
In January 2015, a Bitcoin holder known as saatoshi_rising funded 160 addresses in one transaction, each sitting inside a private-key range that doubles in size from the last — address #1 covers a 2-bit keyspace, #2 covers 4 bits, and so on up to #160. It's a real-money, public demonstration of how fast a keyspace grows out of reach: each step is roughly twice as hard as the one before it. Most of the lower puzzles have been claimed over the years; everything above roughly #130 is still considered out of range for a single machine.
Puzzle #140's address — 1QKBaU6WAeycb3DbKbLBkX7vJiaS8r42Xo — already has its public key exposed on-chain, which is what makes an attack possible at all. Instead of blind guessing, solvers run Pollard's Kangaroo algorithm, a collision-finding method for the elliptic-curve discrete-log problem: two "herds" walk across the range until one lands on a distinguished point the other already visited, and that collision reveals the key. GPUs parallelize that walk across millions of points a second, and pooled efforts — the model CollisionProtocol is built on — split the range across many workers and share whatever any of them finds.